![]() If all you need is to have the PSD layers turned into trimmed PNG's then you're done. There is, or at least there used to be a script in Photoshop that did that exact thing: If that's right have you tried using actions in Photoshop to export a png for every layer in the PSD file. Then you need a cropped PNG image, not an animated png sequence to put in the game engine so that the keyframe data you extract from AE will point to the right image and make it move. ![]() For some reason the tool you use to retrieve the keyframe data for the game engine requires each of these layers to be a png. From what I understand you have an artist the gives you a layer PSD file, that you bring in to AE and animate. I'm still a bit confused to the workflow. this process seems very strange to me so let's first see why and if there is another way of helping you achieve the proper workflow for your needs. this will be manual process dragging any layer in the project window on top of another (in the project window) while holding the Alt key will replace the layer you drag onto, with the layer you dragged - replacing it's usage in all the composition it is in. You could replace a source btw by exporting first in photoshop to PNG and then replacing the psd layers in Ae with their PNG version. how would replacing layer1.psd with layer1.png help you? ![]() Please explain why is after effects needed for this operation. If you say you want the different assets as PNG then do this in a separate process not related to what you already have in Ae. If there was only a way to replace or convert all of those files with actual png-24 files. After effects import function pulls every layer from the photoshop file as separate layers and has them all positioned perfectly. The "import > file" option after effects is so close to being exactly what we need.
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